Nvidia's new technology is set to revolutionize gaming
“Nvidia introduces a new approach called ‘Neural Appearance Models,’ which uses artificial intelligence to accelerate real-time rendering of materials, promising up to 24 times performance improvement.”
A New Visual Revolution in Gaming
The quality of graphics in games is constantly improving, bringing us closer to an era where materials look almost like they do in the real world. However, replicating the appearance and feel of real-world materials in games requires significant time and processing power. Nvidia, with its new approach called “Neural Appearance Models,” promises to radically accelerate real-time rendering processes.
Instead of relying on computationally intensive shading graphics, Nvidia’s Neural Appearance Models use neural networks to capture every detail of an object’s appearance, from fine textures to complex lighting effects. This approach not only provides faster computations but also offers more detailed processing, especially beneficial for complex visual scenes. According to the company, this innovative method delivers up to 24 times the performance improvement compared to traditional methods.
Last year, Nvidia introduced the Neural Compression technique, which provided up to 16 times more texture detail. With this new method, the focus shifts to accelerating texture creation and shading performance. The new approach applies to materials from multiple sources, including real-world objects captured by artists, measurements, or those generated from text prompts using generative AI.
We are on the verge of a new DLSS era.
The new model helps capture every detail of the processed object, including incredibly fine details such as dust, water spots, scratches, lighting, and even rays created by various light sources and color combinations. In summary, in-game objects will look better than ever.
As shown in the examples within the news, materials processed with the new technique closely match the details of the reference images. Additionally, the processing of these images is up to 24 times faster. Models processed using the Neural Materials approach offer up to 16K texture resolution, delivering deeply detailed objects in games. These refined models also reduce the load on games while providing better performance than previously possible.
Clearly, Nvidia’s new approach has the potential to fundamentally change how textures and objects are processed in real time. Developers and content creators will be able to produce more realistic materials faster while enhancing application performance. This technology is expected to be used in future games and applications to provide a more immersive and detailed experience. We are on the brink of a new DLSS moment.
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